Hawkers who prefer using bows advance to the Scout job, effectively allowing the Hawker access to the Scout skill tree which consists of skills that are involved in the projection of arrows. One skill that is unique to the Scout is the ability to conjure a Hawk summon, which aids the Scout in the game by attacking the character's highlighted hostile target. The ability of this hawk is highly controversial. Scouts are also given active skills that increase their attack range, as well as dealing additional damage or ailments; all of these supports are of less effect than those of a cleric."The Strongest in Range"
Official Description Edit
Resume: Hawkers can advance to Scouts by focusing on their archery skills. Scouts can use Long Bow class weapons to do fast and accurate attacks.
Characteristics: Scouts wear lightweight armors made out of fabric or leather to move as quickly as possible. For increased defense, Scouts can also wear chain mail. They always carry a quiver, and seem to like wearing animal furs.
Weapons: Scouts tend to favor Long Bows, but it is also possible for them to use short Swords or Guns.
Battle Strategy: Since Scouts are well suited to using long range attacks, they can afford to avoid close encounters with monsters. Instead, Scouts initiate attack on the enemy from a distance and continue to attack as the enemy approaches. This makes Scouts ideal for supporting melee attack characters from behind when adventuring in a party.
Main Skills: Since Scouts focus on long range attacks, most of their skills are related to bow abilities. These skills can increase attack accuracy when using a Bow weapon or the number of arrows that they can shoot at one time.